CVEPublished 2026-08-24Modified 2026-09-081 article on news5 live referencesNVD data

CVE-2026-19874

Vulnerability data via NVD (ingested)

CVSS v3.1
9.1
CRITICAL
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:H/A:H
EPSS percentile
52
Exploit Prediction Scoring System · top 48% of all CVEs
Description

A heap-based buffer overflow vulnerability exists in Konami's Metal Gear Online 3, originating from improper validation of lobby data fields related to kicked players. The affected function processes a list of kicked player identifiers using the lobby data key "kick_num" to determine the number of entries, and individual kicked player IDs supplied via keys in the format "kicked_id_%i". The function does not validate that "kick_num" falls within the expected bounds. The game design limits matches to a maximum of 16 players, and the corresponding buffer for storing kicked player IDs is sized accordingly. If "kick_num" exceeds this limit, the function continues writing the provided player IDs past the end of the intended buffer and into adjacent memory regions. These adjacent regions contain Steam callback handler structures responsible for processing lobby data updates, lobby messages, and other related events. By supplying an oversized "kick_num" value and appropriate "kicked_id_%i" fields, an attacker can overwrite fields within the callback handler structures, including function pointers and callback argument values. Successful exploitation may enable control-flow hijacking, potentially allowing arbitrary code execution within the game process.

Timeline
Published 2026-08-24
Modified 2026-09-08

External references

Search for exposed instances

Shodan + Censys queries derived from NVD's CPE data. The vuln tag catches assets Shodan has explicitly linked to this CVE; the product / banner fingerprints find exposed instances even when the vuln tag was never applied (which is common).

More intel sources (5)

Known PoCs on GitHub (3)