CVE•Published 2026-10-14•Modified 2026-10-16•0 articles on news•5 live references•NVD data

CVE-2026-110736

Vulnerability data via NVD (ingested)

CVSS v3.1
3.6
LOW
CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:L/I:N/A:L
EPSS percentile
3
Exploit Prediction Scoring System · top 97% of all CVEs
Description

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Timeline
Published 2026-10-14
Modified 2026-10-16

External references

Search for exposed instances

Shodan + Censys queries derived from NVD's CPE data. The vuln tag catches assets Shodan has explicitly linked to this CVE; the product / banner fingerprints find exposed instances even when the vuln tag was never applied (which is common).

More intel sources (5)

Known PoCs on GitHub

No public proof-of-concept repositories found for CVE-2026-110736 on GitHub.
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